Bouck-Standen D., Schwandt M., Winkler T., Herczeg M. (2016).
ELBlocks - An Interactive Semantic Learning Platform for Tangibles. In Weyers, B & Dittmar, A (Eds.) Mensch und Computer 2016 - Workshopband. Aachen: Gesellschaft für Informatik e.V..
Winkler T., Stahl J., Jahn G., Herczeg M. (2015).
SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache. In Weisbecker, A, Burmester, M & Schmidt, A (Eds.) Mensch und Computer 2015, Workshopband. Stuttgart: Oldenbourg Wissenschaftsverlag. 543-550.
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Winkler T., Ide M., Hahn C., Herczeg M. (2014).
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia. Tampere, Finland: AACE. 2527-2537.
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Winkler T., Scharf F., Herczeg M. (2014).
Ambiente Lernräume - Ambient Learning Spaces. Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop, Vol. 37, 445-448.
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Winkler T., Ide M., Herczeg M. (2013).
The Use of Hypervideo in Teacher Education. In AUCEi 2013. Cocoa Beach, Florida: Association of Ubiquitous and Collaborative Educators International.
Winkler T., Herczeg M. (2013).
The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces. In IDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children. New York: ACM. 348-351.
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Winkler T., Scharf F.
Mensch & Computer 2013, Bremen, Workshop Be-greifbare Interaktion, 08.09.2013. SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben.
Ide M., Winkler T. (2012).
Hypervideo - Neue ästhetische Projekte in Web 2.0 : Hyperstrukturen in Lernprozessen. In Lauffer, J & Röllecke, R (Eds.) Chancen digitaler Medien für Kinder und Jugendliche. Medienpädagogische Konzepte und Perspektiven. Vol. 7. München: Kopaed. 71-77. Dieter Baake Preis Handbuch 7.
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Winkler T., Cassens J., Herczeg M. (2012).
Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen. In Robben, B & Schelhowe, H (Eds.) Be-greifbare Interaktionen - Der allgegenwärtige Computer: Touchscreens, Wearables, Tangibles and Ubiquitous Computing. Bielefeld: transcript-Verl. 305-320. Kultur- und Medientheorie.
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Scharf F., Winkler T., Hahn C., Wolters C., Herczeg M. (2012).
Tangicons 3.0: An Educational Non-Competitive Collaborative Game. In IDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children. Bremen: ACM. 144-151.
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Winkler T., Ide M., Herczeg M. (2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes. In Resta, P (Ed.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012). Austin, TX, USA: AACE. 3133-3140.
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Hahn C., Wolters C., Winkler T., Herczeg M. (2012).
Programmieren im Vorschulalter mit Hilfe von Tangicons. In Reiterer, H & Deussen, O (Eds.) Mensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!? Oldenbourg Verlag. 135-140.
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Winkler T.
Society for Information Technology & Teacher Education International Conference (SITE) 2012 Austin, Texas, USA March, 2012. InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes.
Winkler T., Scharf F., Hahn C., Herczeg M. (2011).
Ambient Learning Spaces. In Méndez-Vilas, A (Ed.) Education in a Technological World: Communicating Current and Emerging Research and Technological Efforts. Badajoz, Spain: Formatex Research Center. 56-67.
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Winkler T., Ide M., Herczeg M. (2011).
YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education. In Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). AACE. 3517-3524.
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Winkler T., Scharf F., Peters J., Herczeg M. (2011).
Tangicons - Programmieren im Kindergarten. In Eibl, M & Ritter, M (Eds.) Workshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen. Universitätsverl. Chemnitz. 23-24.
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Winkler T.
Society for Information Technology & Teacher Education International Conference (SITE) 2011 Nashville, Tennessee, USA March, 2011. YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education.
Winkler T., Ide M. (2010).
Ästhetisch-informatische Medien im Kindergarten. In Duncker, L (Ed.) Bildung in der Kindheit - das Handbuch zum Lernen in Kindergarten und Grundschule. Seelze: Klett-Kallmeyer. 225-229.
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Winkler T., Ide M., Herczeg M. (2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes. In Gibson, D & Dodge, B (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE). AACE. 3038-3045.
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Winkler T., Cassens J., Abraham M., Herczeg M. (2010).
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects. In Schroeder, U (Ed.) Workshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen. Berlin: Logos Verlag. 177-178.
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Scharf F., Günther S., Winkler T., Herczeg M. (2010).
SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools. In Proceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010. Arlington, Virginia: IEEE. Session T4D-1-6.
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Winkler T., Günther S., Herczeg M. (2009).
Moles: Mobile Learning Exploration System. In R., W, Mc. Ferrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). AACE. 3230-3234.
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Winkler T., Ide M., Herczeg M. (2009).
Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education. In R., W, Mc. Ferrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). Chesapeake, VA: AACE. 1141-1148.
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Feldner B., Günther S., Schmitt F., Winkler T., Herczeg M. (2009).
A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO. In 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings.29 - 31.
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Winkler T., Günther S., Kammler M., Feldner B., Schmitt F., Herczeg M. (2009).
Be-greifbare digitale Lernobjekte. In Kain, S, Struve, D & Wandke, H (Eds.) Workshop-Proceedings der Tagung Mensch & Computer 2009. Logos Verl. 353-356.
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Winkler T.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 05.03..2009. Moles: Mobile Learning Exploration System.
Winkler T.
Como, Italien, 8th International Conference on Interaction Design and Children, 05.06..2009. We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones.
Winkler T.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 06.03..2009. Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education.
Winkler T.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 03.03..2009. Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums.
Winkler T.
World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), Wien, Österreich. Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts.
Winkler T., Herczeg M. (2007).
KiMM - Lernen und Verstehen mit Tangible Media. In Koschke, R, Herzog, O, Rödiger, K - H & Ronthaler, M (Eds.) INFORMATIK 2007, Informatik trifft Logistik. Gesellschaft für Informatik. 535-539.
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Winkler T., Herczeg M. (2006).
KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert. In Hugger, K & Hoffmann, D (Eds.). Bielefeld: GMK. 163-171. Medienbildung in der Migrationsgesellschaft.
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Winkler T., Herczeg M. (2005).
Pervasive Computing in der Schule. In Stary, C (Ed.) Mensch & Computer 2005 Kunst und Wissenschaft - Grenzüberschreitung der interaktiven ART. Oldenbourg Verlag. 253-255.
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Winkler T., Herczeg M. (2005).
KiMM - Kids in Media and Motion. Forum der Unesco-Projekt-Schulen, Vol. 3-4, 97-110.
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Höpel I., Reimann D., Winkler T., Herczeg M. (2004).
Mixed Reality - Medien eröffnen neue Räume. In Ermert, K, Brinkmann, A & Lieber, G (Eds.) Ästhetische Erziehung und neue Medien, Zwischenbilanz zum BLK-Programm "Kulturelle Bildung im Medienzeitalter". Wolfenbüttel: Bundesakademie für kulturelle Bildung. 148-160.
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Winkler T., Herczeg M. (2004).
Avatars - can they help developing personality among students in school? In International Conference on Information Technology Based Higher Education an Training, ITHET 2004. IEEE. 174-178.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2003).
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces. In V, D, Spector, M J, Sampson, D G & Kinshuk (Eds.) IEEE International Conference on Advanced Learning Technologies, ICALT 2003. IEEE. 384-385.
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Winkler T., Kritzenberger H., Herczeg M. (2002).
Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum. In Herczeg, M, Prinz, W & Oberquelle, H (Eds.) Mensch und Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbets- und Lernwelten. Teubner Verlag. 115-124.
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