Social Presence in a Virtual Reality Game with Different Levels of Abstraction: Testing the Social Presence Aspect of the Multimodal Presence Scale Volkmann, T. , Wessel, D. , Franke, T. , & Jochems, N. (2019)Social Presence in a Virtual Reality Game with Different Levels of Abstraction: Testing the Social Presence Aspect of the Multimodal Presence ScaleMensch und Computer 2019 - Tagungsband. https://doi.org/10.1145/3340764.3344435Zitieren
Eye Movements in Vehicle Control Rosner, A. , Franke, T. , Platten, F. , & Attig, C. (2019)Eye Movements in Vehicle Control In Eye Movement Research. Studies in Neuroscience, Psychology and Behavioral Economics (pp. 929-969). Springer. https://doi.org/10.1007/978-3-030-20085-5_22Zitieren
I track, therefore I walk – Exploring the motivational costs of wearing activity trackers in actual users Attig, C. , & Franke, T. (2019)I track, therefore I walk – Exploring the motivational costs of wearing activity trackers in actual usersInternational Journal of Human-Computer Studies, 127, 211-224. https://doi.org/10.1016/j.ijhcs.2018.04.007Zitieren
The Energy Interface Challenge. Towards Designing Effective Energy Efficiency Interfaces for Electric Vehicles Franke, T. , Görges, D. , & Arend, M. (2019)The Energy Interface Challenge. Towards Designing Effective Energy Efficiency Interfaces for Electric VehiclesProceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 35–48. https://doi.org/10.1145/3342197.3344526Zitieren
How latency, action modality and display modality infuence the sense of agency: a virtual reality study Winkler, P. , Stiens, P. , Rauh, N. , Franke, T. , & Krems, J. (2019)How latency, action modality and display modality infuence the sense of agency: a virtual reality studyVirtual Reality, 24, 411–422. https://doi.org/10.1007/s10055-019-00403-yZitieren
Abandonment of personal quantification: A review and empirical study investigating reasons for wearable activity tracking attrition Attig, C. , & Franke, T. (2020)Abandonment of personal quantification: A review and empirical study investigating reasons for wearable activity tracking attritionComputers in Human Behavior, 102, 223-237. https://doi.org/10.1016/j.chb.2019.08.025Zitieren
Color for Characters - Effects of Visual Explanations of AI on Trust and Observability Schrills, T. , & Franke, T. (2020)Color for Characters - Effects of Visual Explanations of AI on Trust and ObservabilityArtificial Intelligence in HCI. HCII 2020. Lecture Notes in Computer Science, 12217, 121-135. https://doi.org/10.1007/978-3-030-50334-5_8Zitieren
Range InSight - Visualizing Range-Related Information in Battery Electric Buses Stahl, J. , Gödker, M. , & Franke, T. (2020)Range InSight - Visualizing Range-Related Information in Battery Electric BusesHCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design. HCII 2020. Lecture Notes in Computer Science, 12212, 393-403. https://doi.org/10.1007/978-3-030-50523-3_28Zitieren
Augmented Energy for Locomotion: How Do Users Perceive Energy Dynamics in Prototypical Mobility Scenarios? Gödker, M. , & Franke, T. (2020)Augmented Energy for Locomotion: How Do Users Perceive Energy Dynamics in Prototypical Mobility Scenarios?Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy. HCII 2020. Lecture Notes in Computer Science, 12186, 150-160. https://doi.org/10.1007/978-3-030-49044-7_14Zitieren
Good Boy Here or Bad Boy Far Away? Effects of Digital Nudging on Booking Decisions in Car Sharing Schrills, T. , Zoubir, M. , Stahl, J. , Drozniak, K. , & Franke, T. (2020)Good Boy Here or Bad Boy Far Away? Effects of Digital Nudging on Booking Decisions in Car SharingEngineering Psychology and Cognitive Ergonomics. Cognition and Design. HCII 2020. Lecture Notes in Computer Science, 12187, 398-411. https://doi.org/10.1007/978-3-030-49183-3_31Zitieren