Mixed Reality Learning

General

Art der Publikation: Book Chapter

Veröffentlicht auf / in: Encyclopedia of the Sciences of Learning

Jahr: 2012

Band / Volume: 0

Seiten: 2284-2287

Veröffentlichungsort: Boston, MA

Verlag (Publisher): Springer US

DOI: https://doi.org/10.1007/978-1-4419-1428-6_183

ISBN: 978-1-441-91427-9

Authors

Michael Herczeg

Abstract

Learning in Mixed Realities (Mixed Reality Learning) combines Situated Learning and eLearning. It uses a well-balanced mixture of learning in the physical context and computer-supported learning with contextualized information access. A physical environment and the physical objects contained within the learning environment are tightly connected to digital information and computer-controlled learning procedures. The digitally enriched physical space for the activities is designed as an Ambient Environment where embedded, mostly invisible computers provide hardware- and software-based functionality attached to the room and its objects. Objects in the environment are designed as Tangible Objects with intertwined physical and digital properties. As a result, the learner encounters a natural learning context enhanced by eLearning functionality. The strength of Situated Learning is combined with the strength of Computer-Based Instruction....

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