Contact
Institut für Multimediale und Interaktive Systeme (IMIS)
Universität zu Lübeck
Ratzeburger Allee 160
D-23562 Lübeck
Tel.: +49 451-3101 5126
Fax: +49 451-3101 5149
E-Mail: winkler@imis.uni-luebeck.de
Information
Bouck-Standen D., Ohlei A., Winkler T., Herczeg M. (In Press).
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces. In IARIA AMBIENT 2018. Athens, Greece.
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces. In IARIA AMBIENT 2018. Athens, Greece.
Ohlei A., Winkler T., Wessel D., Herczeg M. (2018).
Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass. In ISMAR. Munich.
Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass. In ISMAR. Munich.
Bouck-Standen D., Ohlei A., Höffler S., Daibert V., Winkler T., Herczeg M. (2018).
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces. International Journal On Advances in Intelligent Systems, Vol. 11.
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Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces. International Journal On Advances in Intelligent Systems, Vol. 11.
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Kammer D., Keck M., Rassmy B., Fröhlich T., Winkler T. (2018).
11. Workshop Be-greifbare Interaktion. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden. Gesellschaft für Informatik e.V.. 151-156.
11. Workshop Be-greifbare Interaktion. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden. Gesellschaft für Informatik e.V.. 151-156.
Ohlei A., Bouck-Standen D., Winkler T., Herczeg M. (2018).
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 - Workshopband. Dresden: Gesellschaft für Informatik e.V.. 339-344.
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 - Workshopband. Dresden: Gesellschaft für Informatik e.V.. 339-344.
Ohlei A., Bouck-Standen D., Winkler T., Herczeg M. (2018).
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 - Workshopband. Dresden: Gesellschaft für Informatik e.V.. 345-352.
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 - Workshopband. Dresden: Gesellschaft für Informatik e.V.. 345-352.
Winkler T., Bouck-Standen D., Herczeg M. (2018).
Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiel. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden. Gesellschaft für Informatik e.V.. 209-217.
Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiel. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden. Gesellschaft für Informatik e.V.. 209-217.
Bouck-Standen D., Ohlei A., Winkler T., Herczeg M. (2018).
Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces. In Böhm, S (Ed.) CENTRIC 2018. Nice, France: IARIA. 26-31.
Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces. In Böhm, S (Ed.) CENTRIC 2018. Nice, France: IARIA. 26-31.
Ohlei A., Bouck-Standen D., Winkler T., Wittmer J., Herczeg M. (2017).
InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen. In 47. Jahrestagung der Gesellschaft für Informatik e.V. (GI). Chemnitz: Gesellschaft für Informatik (GI).
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InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen. In 47. Jahrestagung der Gesellschaft für Informatik e.V. (GI). Chemnitz: Gesellschaft für Informatik (GI).
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Ide M., Winkler T., Bouck-Standen D. (2017).
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching. In Johnston, J P (Ed.) EdMedia: World Conference on Educational Media and Technology. Washington, DC.1327-1335.
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching. In Johnston, J P (Ed.) EdMedia: World Conference on Educational Media and Technology. Washington, DC.1327-1335.
Winkler T., Bouck-Standen D., Herczeg M. (2017).
ALS-GameCreator für be-greifbare Miteinander-Lernspiele. In Burghardt, M, Wimmer, R, Wolff, C & Womser-Hacker, C (Eds.) Mensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg. Gesellschaft für Informatik. 337-343.
ALS-GameCreator für be-greifbare Miteinander-Lernspiele. In Burghardt, M, Wimmer, R, Wolff, C & Womser-Hacker, C (Eds.) Mensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg. Gesellschaft für Informatik. 337-343.
Winkler T., Bouck-Standen D., Ide M., Ohlei A., Herczeg M. (2017).
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens. In Johnston, J P (Ed.) EdMedia: World Conference on Educational Media and Technology. Washington, DC: AACE. 1317–1326.
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens. In Johnston, J P (Ed.) EdMedia: World Conference on Educational Media and Technology. Washington, DC: AACE. 1317–1326.
Bouck-Standen D., Ohlei A., Daibert V., Winkler T., Herczeg M. (2017).
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces. In Mauri, J L & Gersbeck-Schierholz, B (Eds.) AMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies. Barcelona, Spain: IARIA. 6-11.
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces. In Mauri, J L & Gersbeck-Schierholz, B (Eds.) AMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies. Barcelona, Spain: IARIA. 6-11.
Bouck-Standen D., Schwandt M., Winkler T., Herczeg M. (2016).
ELBlocks - An Interactive Semantic Learning Platform for Tangibles. In Weyers, B & Dittmar, A (Eds.) Mensch und Computer 2016 - Workshopband. Aachen: Gesellschaft für Informatik e.V..
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ELBlocks - An Interactive Semantic Learning Platform for Tangibles. In Weyers, B & Dittmar, A (Eds.) Mensch und Computer 2016 - Workshopband. Aachen: Gesellschaft für Informatik e.V..
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Berta R., Bellotti F., van der Spek E., Winkler T. (2016).
A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education. In Nakatsu, R, Rauterberg, M & Ciancarini, P (Eds.) Handbook of Digital Games and Entertainment Technologies. Springer. 1-22.
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A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education. In Nakatsu, R, Rauterberg, M & Ciancarini, P (Eds.) Handbook of Digital Games and Entertainment Technologies. Springer. 1-22.
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Winkler T., Stahl J., Jahn G., Herczeg M. (2015).
SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache. In Weisbecker, A, Burmester, M & Schmidt, A (Eds.) Mensch und Computer 2015, Workshopband. Stuttgart: Oldenbourg Wissenschaftsverlag. 543-550.
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SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache. In Weisbecker, A, Burmester, M & Schmidt, A (Eds.) Mensch und Computer 2015, Workshopband. Stuttgart: Oldenbourg Wissenschaftsverlag. 543-550.
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Winkler T., Scharf F., Herczeg M. (2014).
Ambiente Lernräume - Ambient Learning Spaces. Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop, Vol. 37, 445-448.
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Ambiente Lernräume - Ambient Learning Spaces. Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop, Vol. 37, 445-448.
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Winkler T., Ide M., Hahn C., Herczeg M. (2014).
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia. Tampere, Finland: AACE. 2527-2537.
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InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia. Tampere, Finland: AACE. 2527-2537.
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Winkler T., Scharf F., Hahn C., Wolters C., Herczeg M. (2014).
Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten. i-com : Zeitschrift für interaktive und kooperative Medien, Vol. 13, 47-56.
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Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten. i-com : Zeitschrift für interaktive und kooperative Medien, Vol. 13, 47-56.
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Winkler T., Herczeg M. (2013).
The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces. In IDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children. New York: ACM. 348-351.
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The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces. In IDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children. New York: ACM. 348-351.
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Winkler T., Scharf F., Herczeg M. (2013).
SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben. In Boll, S, Maaß, S & Malaka, R (Eds.) Workshopband Mensch & Computer 2013. München: Oldenbourg. 179-184.
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SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben. In Boll, S, Maaß, S & Malaka, R (Eds.) Workshopband Mensch & Computer 2013. München: Oldenbourg. 179-184.
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Winkler T., Ide M., Herczeg M. (2013).
The Use of Hypervideo in Teacher Education. In AUCEi 2013. Cocoa Beach, Florida: Association of Ubiquitous and Collaborative Educators International.
The Use of Hypervideo in Teacher Education. In AUCEi 2013. Cocoa Beach, Florida: Association of Ubiquitous and Collaborative Educators International.
Ide M., Winkler T. (2012).
Hypervideo - Neue ästhetische Projekte in Web 2.0 : Hyperstrukturen in Lernprozessen. In Lauffer, J & Röllecke, R (Eds.) Chancen digitaler Medien für Kinder und Jugendliche. Medienpädagogische Konzepte und Perspektiven. Vol. 7. München: Kopaed. 71-77. Dieter Baake Preis Handbuch 7.
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Hypervideo - Neue ästhetische Projekte in Web 2.0 : Hyperstrukturen in Lernprozessen. In Lauffer, J & Röllecke, R (Eds.) Chancen digitaler Medien für Kinder und Jugendliche. Medienpädagogische Konzepte und Perspektiven. Vol. 7. München: Kopaed. 71-77. Dieter Baake Preis Handbuch 7.
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Winkler T., Ide M., Herczeg M. (2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes. In Resta, P (Ed.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012). Austin, TX, USA: AACE. 3133-3140.
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InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes. In Resta, P (Ed.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012). Austin, TX, USA: AACE. 3133-3140.
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Winkler T., Ide M., Herczeg M. (2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes. In Maddux, C D & Gibson, D (Eds.) Research Highlights in Technology and Teacher Education. AACE. 117-126.
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes. In Maddux, C D & Gibson, D (Eds.) Research Highlights in Technology and Teacher Education. AACE. 117-126.
Winkler T., Cassens J., Herczeg M. (2012).
Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen. In Robben, B & Schelhowe, H (Eds.) Be-greifbare Interaktionen - Der allgegenwärtige Computer: Touchscreens, Wearables, Tangibles and Ubiquitous Computing. Bielefeld: transcript-Verl. 305-320. Kultur- und Medientheorie.
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Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen. In Robben, B & Schelhowe, H (Eds.) Be-greifbare Interaktionen - Der allgegenwärtige Computer: Touchscreens, Wearables, Tangibles and Ubiquitous Computing. Bielefeld: transcript-Verl. 305-320. Kultur- und Medientheorie.
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Hahn C., Wolters C., Winkler T., Herczeg M. (2012).
Programmieren im Vorschulalter mit Hilfe von Tangicons. In Reiterer, H & Deussen, O (Eds.) Mensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!? Oldenbourg Verlag. 135-140.
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Programmieren im Vorschulalter mit Hilfe von Tangicons. In Reiterer, H & Deussen, O (Eds.) Mensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!? Oldenbourg Verlag. 135-140.
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Scharf F., Winkler T., Hahn C., Wolters C., Herczeg M. (2012).
Tangicons 3.0: An Educational Non-Competitive Collaborative Game. In IDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children. Bremen: ACM. 144-151.
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Tangicons 3.0: An Educational Non-Competitive Collaborative Game. In IDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children. Bremen: ACM. 144-151.
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Winkler T., Scharf F., Hahn C., Herczeg M. (2011).
Ambient Learning Spaces. In Méndez-Vilas, A (Ed.) Education in a Technological World: Communicating Current and Emerging Research and Technological Efforts. Badajoz, Spain: Formatex Research Center. 56-67.
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Ambient Learning Spaces. In Méndez-Vilas, A (Ed.) Education in a Technological World: Communicating Current and Emerging Research and Technological Efforts. Badajoz, Spain: Formatex Research Center. 56-67.
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Winkler T., Scharf F., Peters J., Herczeg M. (2011).
Tangicons - Programmieren im Kindergarten. In Eibl, M & Ritter, M (Eds.) Workshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen. Universitätsverl. Chemnitz. 23-24.
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Tangicons - Programmieren im Kindergarten. In Eibl, M & Ritter, M (Eds.) Workshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen. Universitätsverl. Chemnitz. 23-24.
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Winkler T., Ide M., Herczeg M. (2011).
YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education. In Maddux, C D (Ed.) Research Highlights in Technology and Teacher Education. AACE. 81-88.
YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education. In Maddux, C D (Ed.) Research Highlights in Technology and Teacher Education. AACE. 81-88.
Winkler T., Ide M., Herczeg M. (2011).
YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education. In Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). AACE. 3517-3524.
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YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education. In Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). AACE. 3517-3524.
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Scharf F., Günther S., Winkler T., Herczeg M. (2010).
SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools. In Proceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010. Arlington, Virginia: IEEE. Session T4D-1-6.
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SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools. In Proceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010. Arlington, Virginia: IEEE. Session T4D-1-6.
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Winkler T., Ide M. (2010).
Ästhetisch-informatische Medien im Kindergarten. In Duncker, L (Ed.) Bildung in der Kindheit - das Handbuch zum Lernen in Kindergarten und Grundschule. Seelze: Klett-Kallmeyer. 225-229.
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Ästhetisch-informatische Medien im Kindergarten. In Duncker, L (Ed.) Bildung in der Kindheit - das Handbuch zum Lernen in Kindergarten und Grundschule. Seelze: Klett-Kallmeyer. 225-229.
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Winkler T., Cassens J., Abraham M., Herczeg M. (2010).
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects. In Schroeder, U (Ed.) Workshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen. Berlin: Logos Verlag. 177-178.
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Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects. In Schroeder, U (Ed.) Workshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen. Berlin: Logos Verlag. 177-178.
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Winkler T., Ide M., Herczeg M. (2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes. In Cleborne D. Maddux, David Gibson, B D (Ed.) Research Highlights in Technology and Teacher Education 2010. AACE. 221-228.
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes. In Cleborne D. Maddux, David Gibson, B D (Ed.) Research Highlights in Technology and Teacher Education 2010. AACE. 221-228.
Winkler T., Ide M., Herczeg M. (2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes. In Gibson, D & Dodge, B (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE). AACE. 3038-3045.
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Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes. In Gibson, D & Dodge, B (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE). AACE. 3038-3045.
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Winkler T., Günther S., Kammler M., Feldner B., Schmitt F., Herczeg M. (2009).
Be-greifbare digitale Lernobjekte. In Kain, S, Struve, D & Wandke, H (Eds.) Workshop-Proceedings der Tagung Mensch & Computer 2009. Logos Verl. 353-356.
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Be-greifbare digitale Lernobjekte. In Kain, S, Struve, D & Wandke, H (Eds.) Workshop-Proceedings der Tagung Mensch & Computer 2009. Logos Verl. 353-356.
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Winkler T., Ide M., Herczeg M. (2009).
Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education. In R., W, Mc. Ferrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). Chesapeake, VA: AACE. 1141-1148.
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Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education. In R., W, Mc. Ferrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). Chesapeake, VA: AACE. 1141-1148.
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Feldner B., Günther S., Schmitt F., Winkler T., Herczeg M. (2009).
A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO. In 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings.29 - 31.
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A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO. In 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings.29 - 31.
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Ide M., Winkler T. (2009).
Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert. In Kraus (Ed.). Athena Verlag. 141-180.
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Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert. In Kraus (Ed.). Athena Verlag. 141-180.
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Winkler T., Günther S., Herczeg M. (2009).
Moles: Mobile Learning Exploration System. In R., W, Mc. Ferrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). AACE. 3230-3234.
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Moles: Mobile Learning Exploration System. In R., W, Mc. Ferrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). AACE. 3230-3234.
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Winkler T., Ide M., Wolters C., Herczeg M. (2009).
We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones. In Proceedings of IDC 2009. ACM. 226-229.
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We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones. In Proceedings of IDC 2009. ACM. 226-229.
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Günther S., Winkler T., Herczeg M. (2009).
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums. In Weber, R, McFerrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of SITE 2009. Chesapeake, VA: AACE. 2803-2806.
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Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums. In Weber, R, McFerrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of SITE 2009. Chesapeake, VA: AACE. 2803-2806.
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Winkler T., Ide-Schöning M., Herczeg M. (2008).
Learning from Media Arts: Second Life as Augmented Reality Interface for Learning. In Luca, J & Weippl, E R (Eds.) Proceedings of ED-MEDIA 2008. Chesapeake, VA: AACE. 5484-5491.
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Learning from Media Arts: Second Life as Augmented Reality Interface for Learning. In Luca, J & Weippl, E R (Eds.) Proceedings of ED-MEDIA 2008. Chesapeake, VA: AACE. 5484-5491.
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Winkler T., Ide-Schöning M., Herczeg M. (2008).
Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages. In McFerrin, K, R., W, Carlsen, R & Willis, D A (Eds.) Proceedings of SITE 2008. Chesapeake, VA: AACE. 3441-3449.
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Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages. In McFerrin, K, R., W, Carlsen, R & Willis, D A (Eds.) Proceedings of SITE 2008. Chesapeake, VA: AACE. 3441-3449.
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Günther S., Winkler T., Herczeg M. (2008).
Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts. In Luca, J & Weippl, E R (Eds.) Proceedings of ED-MEDIA 2008. AACE. 374-380.
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Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts. In Luca, J & Weippl, E R (Eds.) Proceedings of ED-MEDIA 2008. AACE. 374-380.
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Winkler T., Günther S., Herczeg M., Lob S., Kotewicz T., Kosicki N., Busch A. (2008).
Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext. In Herczeg, M & Kindsmüller, M C (Eds.) Mensch & Computer 2008. Viel Mehr Interaktion. München: Oldenbourg Verlag. 267-276.
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Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext. In Herczeg, M & Kindsmüller, M C (Eds.) Mensch & Computer 2008. Viel Mehr Interaktion. München: Oldenbourg Verlag. 267-276.
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Scharf F., Winkler T., Herczeg M. (2008).
Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First Class. In Proceedings of IDC 2008. Chicago: Northwestern University. 242-249.
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Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First Class. In Proceedings of IDC 2008. Chicago: Northwestern University. 242-249.
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Melzer A., Hadley L., Glasemann M., Werner S., Winkler T., Herczeg M. (2007).
Using Iterative Design and Development for Mobile Learning Systems in School Projects. In Kinshuk, Sampson, D G, Spector, J M & Isaìas, P (Eds.) Proceedings of ICEC CELDA 2007. Porto, Portugal: IADIS. 65-72.
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Using Iterative Design and Development for Mobile Learning Systems in School Projects. In Kinshuk, Sampson, D G, Spector, J M & Isaìas, P (Eds.) Proceedings of ICEC CELDA 2007. Porto, Portugal: IADIS. 65-72.
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Winkler T. (2007).
Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas "Laws of Simplicity". MMI-Interaktiv, Vol. 13, 103-107.
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Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas "Laws of Simplicity". MMI-Interaktiv, Vol. 13, 103-107.
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Winkler T., Herczeg M. (2007).
KiMM - Lernen und Verstehen mit Tangible Media. In Koschke, R, Herzog, O, Rödiger, K - H & Ronthaler, M (Eds.) INFORMATIK 2007, Informatik trifft Logistik. Gesellschaft für Informatik. 535-539.
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KiMM - Lernen und Verstehen mit Tangible Media. In Koschke, R, Herzog, O, Rödiger, K - H & Ronthaler, M (Eds.) INFORMATIK 2007, Informatik trifft Logistik. Gesellschaft für Informatik. 535-539.
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Winkler T., Ide-Schöning M., Herczeg M. (2007).
Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation. In Montgomerie, C & Seale, J (Eds.) Proceedings of ED-MEDIA 2007. Chesapeake, USA: AACE. 4044-4054.
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Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation. In Montgomerie, C & Seale, J (Eds.) Proceedings of ED-MEDIA 2007. Chesapeake, USA: AACE. 4044-4054.
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Winkler T., Ide-Schöning M., Herczeg M. (2007).
Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation. In Carlsen, R, McFerrin, K, Price, J, Weber, R & D.A., W (Eds.) Proceedings of the SITE 2007. Chesapeake, USA: AACE. 2155-2162.
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Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation. In Carlsen, R, McFerrin, K, Price, J, Weber, R & D.A., W (Eds.) Proceedings of the SITE 2007. Chesapeake, USA: AACE. 2155-2162.
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Winkler T., Herczeg M. (2006).
KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert. In Hugger, K & Hoffmann, D (Eds.). Bielefeld: GMK. 163-171. Medienbildung in der Migrationsgesellschaft.
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KiMM - Kids in Media and Motion: Medienpädagogik im 21. Jahrhundert. In Hugger, K & Hoffmann, D (Eds.). Bielefeld: GMK. 163-171. Medienbildung in der Migrationsgesellschaft.
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Winkler T., Herczeg M., Goldmann A. (2006).
Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-Raum. BDK-Mitteilungen, Vol. 3, 3, 26-29.
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Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-Raum. BDK-Mitteilungen, Vol. 3, 3, 26-29.
Link
Goldmann A., Winkler T., Herczeg M. (2006).
Takelwerk: eine nicht lineare und interaktive Geschichte. Lehrer-Online.
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Takelwerk: eine nicht lineare und interaktive Geschichte. Lehrer-Online.
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Winkler T., Goldmann A., Herczeg M. (2006).
Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room. In Crawford, C M (Ed.) Proceedings of SITE 2006. Chesapeake, VA: AACE. 742-749.
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Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room. In Crawford, C M (Ed.) Proceedings of SITE 2006. Chesapeake, VA: AACE. 742-749.
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Winkler T., Arend S., Hadley L., Melzer A., Herczeg M. (2005).
Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play. In Proceedings of IDC 2005. Boulder: University of Colorado.
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Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play. In Proceedings of IDC 2005. Boulder: University of Colorado.
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Melzer A., Hadley L., Winkler T., Herczeg M. (2005).
Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools. In Kinshuk, Sampson, D G & Isaias, P (Eds.) Cognition and Exploratory Learning in Digital Age (CELDA 2005). IADIS. 123-130.
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Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools. In Kinshuk, Sampson, D G & Isaias, P (Eds.) Cognition and Exploratory Learning in Digital Age (CELDA 2005). IADIS. 123-130.
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Winkler T., Herczeg M. (2005).
KiMM - Kids in Media and Motion. Forum der Unesco-Projekt-Schulen, Vol. 3-4, 97-110.
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KiMM - Kids in Media and Motion. Forum der Unesco-Projekt-Schulen, Vol. 3-4, 97-110.
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Winkler T., Herczeg M. (2005).
Pervasive Computing in der Schule. In Stary, C (Ed.) Mensch & Computer 2005 Kunst und Wissenschaft - Grenzüberschreitung der interaktiven ART. Oldenbourg Verlag. 253-255.
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Pervasive Computing in der Schule. In Stary, C (Ed.) Mensch & Computer 2005 Kunst und Wissenschaft - Grenzüberschreitung der interaktiven ART. Oldenbourg Verlag. 253-255.
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Winkler T., Herczeg M. (2005).
Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments. In Carlsen, R, Gibson, I, McFerrin, K, Price, J, Weber, R & Willis, D A (Eds.) Society for Information Technology & Teacher Education (SITE 2005). AACE. 742-749.
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Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments. In Carlsen, R, Gibson, I, McFerrin, K, Price, J, Weber, R & Willis, D A (Eds.) Society for Information Technology & Teacher Education (SITE 2005). AACE. 742-749.
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Winkler T., Herczeg M. (2004).
Avatars - can they help developing personality among students in school? In International Conference on Information Technology Based Higher Education an Training, ITHET 2004. IEEE. 174-178.
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Avatars - can they help developing personality among students in school? In International Conference on Information Technology Based Higher Education an Training, ITHET 2004. IEEE. 174-178.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2004).
Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder. In Kettel, J (Ed.). Oberhausen: Athena Verlag. 412-417. Künstlerische Bildung nach Pisa, Neue Wege zwischen Kunst und Bildung.
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Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder. In Kettel, J (Ed.). Oberhausen: Athena Verlag. 412-417. Künstlerische Bildung nach Pisa, Neue Wege zwischen Kunst und Bildung.
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Winkler T., Herczeg M. (2004).
Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environments. i-com Zeitschrift für interaktive und kooperative Medien, Vol. 1, 29-33.
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Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environments. i-com Zeitschrift für interaktive und kooperative Medien, Vol. 1, 29-33.
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Winkler T., Herczeg M., Reimann D., Höpel I. (2004).
Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic Thinking. In Carlsen, R, Davis, N, Price, J, Weber, R & Willis, D A (Eds.) Society for Information Technology & Teacher Education, SITE 2004. AACE. 3794-3801.
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Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic Thinking. In Carlsen, R, Davis, N, Price, J, Weber, R & Willis, D A (Eds.) Society for Information Technology & Teacher Education, SITE 2004. AACE. 3794-3801.
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Höpel I., Reimann D., Winkler T., Herczeg M. (2004).
Mixed Reality - Medien eröffnen neue Räume. In Ermert, K, Brinkmann, A & Lieber, G (Eds.) Ästhetische Erziehung und neue Medien, Zwischenbilanz zum BLK-Programm "Kulturelle Bildung im Medienzeitalter". Wolfenbüttel: Bundesakademie für kulturelle Bildung. 148-160.
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Mixed Reality - Medien eröffnen neue Räume. In Ermert, K, Brinkmann, A & Lieber, G (Eds.) Ästhetische Erziehung und neue Medien, Zwischenbilanz zum BLK-Programm "Kulturelle Bildung im Medienzeitalter". Wolfenbüttel: Bundesakademie für kulturelle Bildung. 148-160.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2004).
Mixed-Reality-Projekte im Arbeitsfeld außerschulischer Jugendmedienbildung. CORAX Magazin für Kinder- und Jugendarbeit, Vol. 12, 12, 23-26.
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Mixed-Reality-Projekte im Arbeitsfeld außerschulischer Jugendmedienbildung. CORAX Magazin für Kinder- und Jugendarbeit, Vol. 12, 12, 23-26.
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Winkler T., Herczeg M. (2004).
System Wusel - Ein interaktives Environment entsteht. Computer + Unterricht, Vol. 3, 55, 34-37.
System Wusel - Ein interaktives Environment entsteht. Computer + Unterricht, Vol. 3, 55, 34-37.
Reimann D., Winkler T., Herczeg M., Höpel I. (2004).
Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom). In Bergmann, S, Lauffer, J, Mikos, L, Thiele, G A & Wiedemann, D (Eds.) Medienkompetenz, Modelle und Projekte. Bonn: Bundeszentrale für politische Bildung.
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Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom). In Bergmann, S, Lauffer, J, Mikos, L, Thiele, G A & Wiedemann, D (Eds.) Medienkompetenz, Modelle und Projekte. Bonn: Bundeszentrale für politische Bildung.
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Winkler T., Reimann D., Herczeg M., Höpel I. (2003).
Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at School. In Szwillus, G & Ziegler, J Ã ¼rgen (Eds.) Mensch & Computer 2003. Teubner Verlag. 307-316.
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Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at School. In Szwillus, G & Ziegler, J Ã ¼rgen (Eds.) Mensch & Computer 2003. Teubner Verlag. 307-316.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2003).
Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education Processes. In Lassner, D & Naught, C M (Eds.) ED-Media 2003. AACE. 915-921.
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Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education Processes. In Lassner, D & Naught, C M (Eds.) ED-Media 2003. AACE. 915-921.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2003).
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces. In V, D, Spector, M J, Sampson, D G & Kinshuk (Eds.) IEEE International Conference on Advanced Learning Technologies, ICALT 2003. IEEE. 384-385.
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Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces. In V, D, Spector, M J, Sampson, D G & Kinshuk (Eds.) IEEE International Conference on Advanced Learning Technologies, ICALT 2003. IEEE. 384-385.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2003).
Investigating the Computer as a Medium in Creative Processes- an interdisciplinary Approach. In Pironnen, L (Ed.) InSea on Sea-Conference.
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Investigating the Computer as a Medium in Creative Processes- an interdisciplinary Approach. In Pironnen, L (Ed.) InSea on Sea-Conference.
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Winkler T., Kritzenberger H., Herczeg M. (2002).
Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum. In Herczeg, M, Prinz, W & Oberquelle, H (Eds.) Mensch und Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbets- und Lernwelten. Teubner Verlag. 115-124.
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Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum. In Herczeg, M, Prinz, W & Oberquelle, H (Eds.) Mensch und Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbets- und Lernwelten. Teubner Verlag. 115-124.
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Winkler T., Kritzenberger H., Herczeg M. (2002).
Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children. In Barker, P & Rebelsky, S (Eds.) ED-MEDIA 2002. AACE. 1034-1039.
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Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children. In Barker, P & Rebelsky, S (Eds.) ED-MEDIA 2002. AACE. 1034-1039.
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Winkler T., Scharf F.
Mensch & Computer 2013, Bremen, Workshop Be-greifbare Interaktion, 08.09.2013. SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben.
Mensch & Computer 2013, Bremen, Workshop Be-greifbare Interaktion, 08.09.2013. SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben.
Winkler T.
Society for Information Technology & Teacher Education International Conference (SITE) 2012 Austin, Texas, USA March, 2012. InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes.
Society for Information Technology & Teacher Education International Conference (SITE) 2012 Austin, Texas, USA March, 2012. InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes.
Winkler T.
Society for Information Technology & Teacher Education International Conference (SITE) 2011 Nashville, Tennessee, USA March, 2011. YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education.
Society for Information Technology & Teacher Education International Conference (SITE) 2011 Nashville, Tennessee, USA March, 2011. YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education.
Winkler T.
Society for Information Technology and Teacher Education (SITE), San Diego, USA. Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes.
Society for Information Technology and Teacher Education (SITE), San Diego, USA. Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes.
Winkler T.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 06.03..2009. Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 06.03..2009. Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education.
Winkler T.
Como, Italien, 8th International Conference on Interaction Design and Children, 05.06..2009. We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones.
Como, Italien, 8th International Conference on Interaction Design and Children, 05.06..2009. We Write: ’On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones.
Winkler T.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 05.03..2009. Moles: Mobile Learning Exploration System.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 05.03..2009. Moles: Mobile Learning Exploration System.
Winkler T.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 03.03..2009. Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums.
Society for Information Technology and Teacher Education (SITE), Charleston, USA, 03.03..2009. Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums.
Winkler T.
World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), Wien, Österreich. Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts.
World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), Wien, Österreich. Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts.
Winkler T.
Society for Information Technology and Teacher Education (SITE), San Antonio, USA. Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation.
Society for Information Technology and Teacher Education (SITE), San Antonio, USA. Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation.
Winkler T.
Society for Information Technology and Teacher Education, Orlando, USA. Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room.
Society for Information Technology and Teacher Education, Orlando, USA. Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room.
Winkler T.
Interaction Design and Children (IDC), Boulder, USA. Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play.
Interaction Design and Children (IDC), Boulder, USA. Bubble Caster - A Mixed Reality Children Application for Interactive Shadow Play.
Winkler T.
Mensch & Computer, Hamburg, Germany. Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum.
Mensch & Computer, Hamburg, Germany. Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum.